W.I.P Tests - Trial One

These were my first few attempts at creating a MASH network with trails, connect to nearest point, and scatter distribution. In single frame renders, the results looked great, with a nice cross-hatched like texture with the trails. However, when it came to movement, it felt very mechanical and linear, with lines sprouting out of nowhere (see video) and thus losing the organic and analogue look I am going for. 




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